LUMA is a glowing 40-level puzzle game with a boss fight every five levels, a new daily challenge, six unlockable mascots and a cosmetics shop. No account, no sign-up — open it and play.

Shipping a game is not the hard part; shipping one to both stores with working monetisation is. Two review processes with different rules, two IAP systems to configure and test, ratings and privacy declarations on each side, and a build that has to survive all of it.
A cross-platform game with 40 hand-crafted levels, eight boss encounters, a daily challenge that rotates, six collectible mascots, three power-ups and a life system that refills over time. Monetisation is optional throughout — gem packs, a starter bundle and remove-ads — and the game is designed to be fair without them.
LUMA passed review and shipped to both the App Store and Google Play, with in-app purchases and ads live on each. The release pipeline built for it — signing, metadata, screenshots and submission — is now reusable for every title that follows.



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